Build for the aisle.
Visus OS exposes gaze and recognition as events, keeps the camera and raw eye data private, and gives merchants a direct line into the VS1 Wallet. Start with the simulator; you do not need hardware for your first build.
Tools
Visus SDK
Swift and Kotlin packages for the Visus App side: pairing, settings, wallet data, and capture import.
Visus Simulator
Run Visus OS on your desktop with a synthetic store aisle. Test deal cards without a pair of glasses.
visus CLI
Push a build to a paired device, pull logs, and script the simulator from the terminal.
Gaze API
Fixation and dwell events, in screen or world coordinates. Read-only; raw eye images are never exposed.
Recognition API
Subscribe to on-device product recognitions and draw your own card for them.
Wallet partner API
For merchants and brands: publish cash-back offers that land in the VS1 Wallet, with settlement reports.
What you can and cannot touch
- Gaze eventsYes — fixations, dwell, and the item being looked at.
- Recognized productsYes — identifiers and the store's price, once recognition ships.
- Drawing in the lensYes — cards anchored to a recognized item, inside the system style.
- Camera framesNo — frames never leave the recognition engine.
- Raw eye imagesNo — not available to any app, including ours.
- Purchase dataOnly aggregated and de-identified, through the Wallet partner API, and only from users who share.
Join the developer preview
Tell us what you want to build and we will send the SDK, the simulator, and a device loan where it makes sense.